Andy Park started off drawing for Image Comics founder Rob Liefeld at the age of 18, then took Lara Croft: Tomb Raider the #1 selling video game to become the #1 selling comic book in 1999 for Top Cow, before going on to illustrate Marvel’s mutant line of comics with Weapon X, Excalibur and then to the dream title of many a comic book artist: The Uncanny X-Men working alongside the legendary Chris Claremont.
But for Andy, it was going to the ArtCenter College of Design that gave him new tools to bring his imagination to life, leading him to the world of a new art vocation known as the “concept artist” – first at Sony on the God of War video game franchise to the role he has now as visual development director for Marvel Studios.
Going from landmark comics, to iconic video games, to the biggest movie of all time with Avengers Endgame, Andy Park has had an incredibly exciting career and on this episode of The Hyper Room we take a look at how it all started from chasing down Rob Liefeld across Southern California for an internship, to today: helping devise the look and feel of the hit Disney+ show WandaVision, and upcoming films Black Widow, Shang-Chi and the Legend of the 10 Rings and Thor: Love and Thunder.
So put down that book you’re reading on Chaos Magic and join me and Andy Park inside The Hyper Room.
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Show Notes
Andy Park at www.andyparkart.com
Andy Park on Instagram
Andy Park on Twitter
Andy Park on YouTube
Andy Park on ArtStation
Marvel’s Avengers: Endgame – The Art of the Movie
Marvel’s Thor: Ragnarok – The Art of the Movie
Marvel’s WandaVision: The Art of the Series
The Hyper Room presents 90s comic book market podcast
Matt Hawkins inside The Hyper Room
Adi Granov’s Iron Man concept art
Andy’s digital toolbox:
Selection of artwork discussed on the podcast:









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